Zork: Grand Inquisitor
Magic has been banned from the Great Underground Empire of Zork. By edict of the Grand Inquisitor, the Empire has been sealed off and the practice of magic declared punishable by totemization (a very bad thing). Can you save the Underground? Adventurer Wanted. Expert puzzle-solver and treasure hunter sought for recovery of three sacred treasures. Experience using a map and inventory helpful but not required. Must collect spells and learn intricacies of magic to save the Underground. Inquire within.
Walkthrough for Zork: Grand Inquisitor
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What our readers think of Zork: Grand Inquisitor
Posted by Antrax on May 6, 2013
A delightful game, marred by some weird choices
Zork: Grand Inquisitor is a remarkably stylish game. That's its strongest point - almost nothing in the game feels humdrum. It's difficult to convey in writing (and the easy examples are mentioned in the AG review itself), but it's one of those rare games...
Adventure Games by Activision
Game Information
Platform | Mac, PC |
Perspective | First-Person |
Control | Point-and-click |
Gameplay | Quest |
Genre | Comedy, Fantasy |
Theme | Supernatural |
Graphic Style | Live Action, Stylized art |
Presentation | Full motion video, Panoramic nodes |
Action (Compulsory) | - |
Red Flags | Game-over events |
Media | CD, DVD |
Product Details
System Requirements
Windows 95
Pentium 90 MHz processor
16-bit color, VESA local bus or PCI video card with 1 MB RAM
16-bit sound card
4x CD-ROM drive
50 MB hard disk space